Draft

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  • 25. Elamites - Yeshua's reform of the colony in the New World results in a true utopia,at least for a little while.
  • 26. The Way - The followers of Yeshua transform Judaism until it is hardly recognizable. Unfortunately, no one stopped to think the Jews might have a problem with that.
  • 27. Raziel - A logistics officer and his wife join the first nephilim foray into space, but they might not share the goals of their companions.
  • 28. Rome - Corruption and decay mar the teachings of Yeshua as time goes on, in Europe as it is in America.
  • 29. Comet - Talishi personally corrects a deliberate oversight by Belial that would have killed millions of nephilim in a Third Deluge.
  • 31. Pilgrims - The cross-country adventures of the kissing cousins in the Five Corners Good Book Church.
  • 32. Beaters - Not content to fill Gorpai with strife, the Five Families bring their arguments into outer space. church, and a rich land to settle.
  • 36. Judith - Every story begins somewhere. For Judith Gervasi, it was the southern coast of England during World War II.
  • 37. Kim - Before Binah became Round Robyn, there was a little girl named Kimberly Lokken.
  • 38. The Camps - The greatest warrioress in Femina Caelestis was forged in the crucible of the Holocaust, coming through unspeakable horrors.
  • 40. Zion - It was a nation created from nothing, surrounded by mortal enemies, a new homeland with little chance of prevailing. Judith Gervasi thought it was perfect.
  • 47. Desecration - When the authorities learn of the Golden Gift and go looking for it, they leave a wee little mess.
  • 49. The Sharing - Hunky and Dory discover the Purple Cable makes a pretty darn good sex toy.
  • 50. Revolution - The men of Nath elevated reason over faith, but El Shaddai knew they were holding a shit hand and called their bluff.
  • 52. Inge - When Inge Hahn catches the Boda ransacking her home, there's only one thing to do, and that's to get Inge to join in the fun.
  • 53. Isle of Wight - When Robyn met Judith, languishing at her father's lighthouse, she offered a ride to Israel, if Lil didn't mind sharing the ride with Robyn's baby on the flying saucer.
  • 54. Jill - Two Boda members sneak off and have an affair. They bond so closely it's just like they were one person.
  • 55. Roland - Jill comes clean about her father, Earl Roland, not an easy thing to do after covering for a man whose hands are dirty with torture and running a shadow government.
  • 56. Senate - Robyn and Jill get a chance to tell their side of the story to the US Senate, but it only gets them into even more trouble.
  • 57. The Interview - When Ed Conley conducted an interview, he did it old school, and would have made Torquemada proud.
  • 58. DECON - It was the Domestic Enemies Classification, Observation, and Neutralizaion Agency, but it was run but the biggest domestic enemies of all.
  • 59. Stampede - In which Femina Caelestis singlehandedly invents the genre of rock 'n' roll, five years early.
  • 61. Kibbutz - The IDF has a secret weapon in the perennial Arab-Israeli wars, a soldier who won't stay dead.
  • 62. Last Rites - Judith Gervasi trades in her old shrapnel-ridden body for a new one, a pretty goy-l.
  • 63. Provider - When NASA's first rockets were doing belly flops on the ocean, Femina Caelestis was already assembling a spacecraft to visit a near-Earth asteroid.
  • 64. Fortuna - It was the first city on the moon, and the name Robyn chose for it reflected it's cost.
  • 65. Lawsuit - Never stand between a grieving family and a dead man's cash.
  • 66. Cryoscan - You've heard how Walt Disney had his head frozen upon his death, hoping to have it reattached to another body in the future? This is better.
  • 67. Joy - Not many children can say they grew up on the moon. Even fewer can say they did so before Neil and Buzz came calling.
  • 68. Six Days - Judith wanted back into the Tzva Hahagana LeYisra'el. Her ticket for admission was the destruction of the entire Egyptian air force.
  • 69. Geezers - Femina Caelestis finds a new herd of cash cows, old farts with a lot of money and not much courage facing their demise.
  • 70. Sellout - In which Joy pays a friendly visit to the Apollo 17 expedition and explains why NASA doesn't need to fly any more missions there.
  • 71. Yom Kippur - The Arabs have just one more chance to destroy the colony of Jews on the eastern shore of the Mediterranean Sea before they nuke up.
  • 73. El Shaddai - When you talk to God that's prayer. When God talks to you, that's business as usual in Femina Caelestis.
  • 74. Europa - Sometimes the Navy of Belial needs to freshen up the Jovian colonists with a reminder they really need the benefits of the Empire after all.
  • 75. Midway - The double-lunar capture of the Midway asteroid was like showing off in a game of billiards, with a cue ball large enough to destroy half of New Jersey.
  • 76. White Rock - The Emperor wanted that greenhouse asteroid at all costs. Starkad would make it a very expensive transaction indeed.
  • 78. Summit - For the first, last, and only time, the leaders of Earth, Gorpai, and the Land We Know meet in a single place, and the ramifications will echo forever.
  • 79. Grid - Another FC poke in the eye for the US government, an entirely new kind of broadcasting technology they can't even understand, let alone control.
  • 80. Project Hope - There's a cancer growing in Femina Caelestis and its name is Gina. Robyn proposes a radical solution but it will take years to unwind.
  • 81. Entranced - Every big war has its Fort Sumter, its Pearl Harbor. For the war between Femina Caelestis and the United States, it was a Hunky-Dory concert near Los Angeles.
  • 82. Brand - The son of Joy has masculinity issues an organization named Femina Caelestis is simply not equipped to address, and the only solution is to leave
  • 83. Jabs - Brand fell head-over-heels in love with Jabniel, and sha wasn't even human. But her father's price for her hand in marriage was even more inhuman.
  • 84. Saturn - Water is gold in the Solar System, and the rings of Saturn are a mother lode. But like any other human enterprise, there are parasites and to spare.
  • 85. Crossing - Babysitting a snowball for years is not the most exciting thing to do, so to liven things up, Brand and Jabniel make a baby.
  • 86. Ceres - The asteroid Ceres is to the moon in size as the moon is to the Earth, yet it was the biggest place young Victoria ever visited. There was even gravity!
  • 87. Victoria - This was business and Roth Wardian took it personally. Unfortunately for him, nothing would get Femina Caelestis riled up like kidnapping Joy's granddaughter.
  • 88. Mercury - The Russians were given very lucrative gifts at the Summit, so they took a very jaundiced view when Robyn needed some of them.
  • 89. Venus - When smuggling a robot through a hard-line Islamic society that forces women and girls to cover themselves head to toe, one only needs to work on the eyes.
  • 90. Andrews - If Femina Caelestis waltzed into DECON like it was made of swiss cheese, what makes the government think Andrews Airbase would be better?
  • 91. Vicky - Victoria was a hermaphrodite jen in a world of monosexed humans, but the real source of her unhappiness was her father's attempt to break himself and his family clean away from FC.
  • 92. Boot Camp - Basic training is mostly nothing but mind games, Femina Caelestis admits. But if you really want to live forever, it's the only game in town.
  • 93. Hope - Hers' may have been the shared childhood of millions of entities later, but there really was a first time through once upon a time.
  • 94. Bravo - Belial needed to get Judith out of the picture. Starting another Arab-Israeli war was a surefire way to do so.
  • 95. Air War - The moon may not have an atmosphere, but some traditions dating back to the days of the Red Baron cannot be denied.
  • 96. Suez War - Judith fought for Israel in every major tussle, and put up with a lot of crap along the way, but this is the straw that breaks the camel's back.
  • 97. Moon War - Belial thought human females would be a pushover in combat. Femina Caelestis quickly showed him the error of that assumption.
  • 98. Mission - Five top guns in the Navy of Belial are personally recruited by Talishi-Chokhmah and Yeshua Bat-El to crew the frigate Exiler.
  • 99. Briefing - The Exiler is sent to investigate and neutralize, if possible, Belial's rumored "star killer", for El Shaddai and Bat-El have both taken ill.
  • 100. Exiler - It was a dependent's "Tiger Cruise" from Hybla-Dia to the Land We Know, so naturally things started out a bit crowded.
  • 101. Menkal - King Stronghammer accepts the dependents of Exiler for safekeeping, but one of the Eyes of Belial grows suspicious at this breach of protocol, for Belial threatened dependents to ensure loyalty.
  • 102. Rogziel - The chief aide to Belial re-enters his service and is tasked to command Exiler to embark on a breathtakingly cynical mission
  • 103. Rhene - If there really was a hell in this universe, Rhene was a good candidate. But some of the inmates are so stupid they need to be asked twice to leave.
  • 104. Xanthos - The healing hot springs of Xanthos were justifiably famous but Iron Fist, the local crime syndicate, forgot the first law of the parasite, don't kill your own host.
  • 105. Arioch - He was one of Belial's best spies in the court of King Stronghammer, but his real forte was amid the endless machinations in the court of Belial himself.
  • 106. Proxima - Jerry Shy Bear did his best work in Binah's lab, and now a nephilim nobleman has made the greatest discovery of all there, whether by human, nephilim or elohim.
  • 107. Abduction - In Hebrew mythology, Judith was a she-demon who kidnapped children in the middle of the night. They might have been on to something.
  • 108. Balloon - In a forgotten corner of McWorld, Judith shows Hope a supersized balloon.
  • 109. The Council - The monarchs of the Land We Know finally realize they've been screwed by a republic whose sole business model is selling arms to those very same monarchs.
  • 110. Search - Sheriff Vic had dealt with missing person cases before. But she never counted on it happening to her own daughter.
  • 112. Freeball - The gals of Femina Caelestis love their Freeball and hate to be distracted when they're watching a game. And that's exactly what Judith was counting on.
  • 114. The Choice - Hope demonstrates that the essence of being human is the power to anchor a new chain of effects without a prior cause.
  • 115. Nyduly - Regrouping across the river, the royals lick their wounds and hatch a plan that sounds like it came from a booby hatch.
  • 116. Escape - Getting off Midway is only the beginning. There's still a task force of ships captained by Bunners to plow through.
  • 117. Invasion - In a broad attack, the monarchies learn that Blackseed wasn't bluffing when he said he reserved the best weaponry for Nath. A dragon for one thing.
  • 118. Mars - On the Red Planet, Hope's artificial body gets a rather grown-up makeover. Robyn and Judith break the new stuff in.
  • 119. Menkal The shards of Dragonthorn are re-hallowed with Vic standing in, but there are the usual jen jokes.
  • 120. Ganymede - Exiler makes a clean getaway to Ganymede nearside, where Robyn calls in a very old marker.
  • 121. The Arrangement - There's an old saying that the enemy of my enemy is my friend. But this was over the top.
  • 122. Wazol - Traipsing along the face of a 25,000 foot sheer cliff wall is a game for the young, so the Royals split up.
  • 123. Miranda - School-boy jokes aside, Uranus is pretty safe and obscure place to hide the archives of Femina Caelestis. And here the first dividends of Project Hope are paid.
  • 124. Sadl - The strip of Alodra south of the River Sabik has always been controversial, but now it is, without controversy, the only piece of Alodra left unoccupied by Nath.
  • 125. Triton - The starship wasn't nearly as fast as Exiler but she was Binah's ace in the hole. When she got underway, Belial was doomed no matter what else happened.
  • 126. Cleverstep - Che was a jen who knew a way to traverse the Glob Nab, but to Vic, the biggest hazard was keeping hezself from jumping on hem.
  • 127. Citadel - Eleven miles long, protected by all the lasers on Mercury, what was it shooting into space every few seconds, and why.
  • 128. Patrol - Commodore Lahatiel must choose between splashing a friendly or blowing his cover.
  • 129. Land of the Dead - In the Land We Know, purgatory is a real place, with one hell of a view.
  • 130. Nova Sol - Robyn discovers Belial is trying to kill the living suns El Shaddai and Bat-El by giving them heatstroke.
  • 131. Mount Fatho - It was the highest prominence west of the Glob Nab wall, riddled with treacherous ice fields, but anything was better than Cleverstep's catwalk.
  • 132. Retreat - When not even the Menkal Wall can hold back the forces of Nath, a strategic redeployment is in order.
  • 133. Brig - As Adnarel's "dependents" when Robyn and Judith get into trouble, that means Adnarel is in trouble too.
  • 134.10,000 Creeks - In which the young royals are dismayed to learn down-hiking abuses an entirely different set of muscles.
  • 135. Breakout - From Hanford to DECON to Andrews to the GIC, ain't no prison could ever hold Robyn for long.
  • 136. Goldstaff - In a land dominated by magic, Edik Goldstaff practiced a heresy called the scientific method. He thought of it as an insurance policy.
  • 137. Secret Ways - The Eyes of Belial see everything, everywhere, except, of course, those places where it would embarrass Belial to look.
  • 138. Cavalry - Last-minute reinforcements are a tired cliche, but in this case Robyn will take it.
  • 139. Hadal - It wasn't very large as cities went in the Land We Know, so how did Blackseed manage to hide a dragon there?
  • 140. The Scrap - The loyalist ships of Femina Caelestis go head-to-head against the Bunners and the Imperial fleet, turning one side into what the chapter is named after.
  • 141. Sabotage - Judith discovers a way to throw a monkey wrench into the Weapon's machinery and stop it once and for all. That's the good news. The bad news is the only monkey wrench available is herself.
  • 142. Dual Duels - Vic against a dragon, Robyn against an Empress, the eternal duet between good and evil strikes a powerful chord.
  • 143. Aftermath - It is the end of the Republic, but events in the Saiph League assure that Nath is not alone.
  • 144. Turnabout - Robyn's been thinking about the FTL pod in the Exiler and it occurred to her that she could turn the whole ship into a FTL pod.
  • 145. Unions - Spring is in the air, and with the Demonstick Affair behind them, the people of the Land We Know get back to more important things, like pairing off.
  • 146. Interglacial - Nothing like turning up the thermostat on Toliman to end the eternal ice age on Gorpai.
  • 147. Judgment - Binah labored long for Belial's day of reckoning, but when the day finally comes it's far more than Binah bargained for.
  • 148. Exiled - Nothing in the universe is more certain than the fact that the crew of Exiler will never return from where they ended up.
  • 149. Rapture - The past exists, the future doesn't, so the trick to messing with the timeline is to do it methodically backwards.
  • 150. Final Sunset - When Binah sees the Elysian Fields for what it is, and mounts a rescue attempt, El moves up his timetable and springs the trap. But Binah has the last laugh.


  • 109651
  • 1 Students 5449 A 25093
  • 2 Michael 6769 A
  • 3 Patriarchs 2435 A
  • 4 Trial 2673 A
  • 5 Tribes 2082 A
  • 6 Knot 4243 A
  • 7 Samaria 1442 A
  • 8 Exile 3854 B 25853
  • 9 Judah 1444 B
  • 10 Truce 1499 B
  • 11 Lael 1510 B
  • 12 Demonstroke 5136 B
  • 13 Judea 1545 B
  • 14 Binah 2403 B
  • 15 Jashen 3837 B
  • 16 Yohanan 1313 B
  • 17 Ark 3312 B
  • 18 Rumbek 6423 C 10056
  • 19 Anshar 2164 C
  • 20 Roshites 1469 C
  • 21 Arrival 2940 C
  • 22 Yeshua 11099 C
  • Council C
  • Resurrection C
  • Interlude C
  • B'nei Elohim D
  • The Way D
  • Union D
  • Rome D
  • Dragonthorn D
  • Raziel D
  • Invasion D
  • Nine Mile Wall E
  • Launch E
  • Fallen Angel E
  • Comet E
  • Retreat E
  • Palato E
  • Victoria
  • Sartael E
  • Aliwe E
  • Jabniel E
  • Mythos F
  • Dual Duel
  • Kuwapi 2858 G
  • Lange 2356 G
  • Nyduly 3335 G
  • Chief 2480 G
  • Pilgrims G
  • Band 2429 H
  • Attic 1928 H
  • Clinic 2091 H
  • Cartel 1461 H
  • Kim 4383 I
  • Felt 4440 I
  • Desecration I
  • Judith (Lilith)
  • Camps
  • Isle of Wight
  • A Glossary 6849
  • TC005 - 20 - Magistrates
  • TC007 - 31 - Academy / 33 - Consequences
  • TC008 - 35 - 37 - Ithuriel /
  • TC011 - 50 - 53 - Probation / 54 - Isle of Wight
  • TC012 - 55 - Second Front /58 - Menkant / 59 - Saturn
  • TC013 - 60 - Kibbutz / 61 - Dual Duel / 62 - Rings / 63 - Clinic / 64 - Aftermath
  • TC014 - 65 - Crossing / 66 - Suez War I / 67 - Ceres / 68 - Hanford / 69 - Six Days
  • TC015 - 70 - Nuptials / 71 - Yom Kippur / 72 - Desecration / 73 - Hospice / 74 - Becky
  • TC016 - 75 - Turel / 76 - The Sharing / 77 - Hybla-Dia / 78 - Roswell / 79 - Roland
  • TC017 - 80 - Senate / 81 - The Sting / 82 - Apostle / 83 - Julie / 84 - Road Trip
  • TC018 - 85 - Trish / 86 - Break-in / 87 - Break-out / 88 - Europa / 89 - Concert
  • TC019 - 90 - Apollo / 91 - Inspection / 92 - Taurus / 93 - Cryoscan / 94 - Green Rock
  • TC020 - 95 - Summit / 96 - Lawsuit / 97 - Audience / 98 - Micro / 99 - Transition
  • TC021 - 100 - Suriel / 101 - Swarm / 102 - Presser / 103 - Barakiel / 104 - Mercury
  • TC022 - 105 - Yellow Mountain / 106 - Kushiel / 107 - DECON / 108 - Venus / 109 - Adnarel
  • TC023 - 110 - Del / 111 - The Reveal / 112 - Xanthos / 113 - Egress / 114 - Project Hope
  • TC024 - 115 - Hadraniel / 116 - Barbuda / 117 - Sheriff Vic / 118 - Superluminal / 119 - Coup
  • TC025 - 120 - Boot Camp / 121 - Tiger Cruise / 122 - Suez War Two / 123 - Air War / 124 - Abduction
  • TC026 - 125 - Bird Farms / 126 - Dog Fight / 127 - Danica / 128 - Inbound / 129 - Galatea
  • TC027 - 130 - Moon War / 131 - The Search Begins / 132 - Second Big Blue / 133 - Infiltratiom / 134 - The Search Continues
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